![]() ![]() Multiple fishes / water creatures can be assigned by multiple selection. Now let us set it to a fish tank, just saying but if you want, you can place a dog or a rabbit or a cat in it if you want normally, it is like a cage in the first place… make the game easier on the eyes here or here, and the invaluable gameplay wiki here. Now a dwarf will catch fish in the trap, while that is being done, let us place a terrarium!Ī live squid! Placement and designation of an AquariumĪ terrarium comes under : Placement -> Cages/Restraints -> Cages Slaves to Armok: God of Blood - Chapter II: Dwarf Fortress is part. It is also advised to have a river or an ocean or underwater ( SAFE ) water body so that at least pond turtles and as such can be caught at the least. Go to the fishery and select this: Catch live fish The fishing labour should be permitted ( nobody does this under fishing labour is not the be active)Ĥ. You have a fisher dwarf ( a dwarf can be selected in labour tab and tick marked for fishing)ģ. At a glass furnace, they will use pearlash and any fuel to produce clear glassĢ.Then to make pearlash at a Kiln/Magma kiln from ash.The charcoal is converted to potash at an ashery.The rock crystal and pearlash can be combined to produce crystal glass items but again rock crystals are quite hard to obtain.Then you need to have pearlash produced as mentioned above.This is specifically an advanced and a different page, but as per the suggestion I will explain the glass-maker workshop as a small subsection So now we have a green glass for making fish tank. Go to the glass furnace now and select the make green glass option or just search it like this : It is obtained from ” make leather bag ” at a leather worskshop beside clothier/loom/dyer in cloth build section.Īlright, so now we have a bag, now use the collect sand command. Just kill those excess dogs/cats/chickens or whatever you wish to reduce clutter, it works for leather obtaining. Using leather, we can make a ” make leather bag as well.At the loom we give the weave cloth to command. Normally at a loom all thread is auto processed to cloth piece.EDIT – I : At a farmers workshop we have process plants, it gives back pigtail seeds and give pigtail thread/cloth thread.When cloth is produced and kept in a cloth stockpile, go to the clothier workshop.Process plants when pigtails are harvested.We need a bag to carry sand, a bag can be made from leather, silk or cloth, all three are mostly available but for new players I will tell about pigtail: Having said that we have coke / charcoal prepared for using at a glass furnace!Īt the glass furnace you use the following command : We can prepare coke from lignite / bituminous coal using the command : We prepare fuel at a wood furnace using the command : make charcoal Let us make a terrarium next! Making a glass terrarium Now we have prepared a small animal trap. "Bars" of adamantine metal are referred to as "wafers", but when used as building material they function the same as any other bars.It would be safe to say it needs one bar of metal and fuel (charcoal / coke / magma forges) Different bars require different labors in their construction: smithing is used for metal bars and masonry for all others (including bars of soap). bar of gold is approximately the same size, at 645 cm 3.Īll types of bars can also be used to build workshops, roads, bridges, and other constructions. The only exception to this 600 cm 3 size are possibly partially-used soap bars. Powering standard forges, smelters, kilns, and glass furnaces,Īll bars are 600 cm 3 in size, which means up to 10 will fit into a 6000-capacity bin. Bars are a storage unit and not an end product in and of themselves, being used for various other tasks: With the exception of non- fire-safe materials, all bars are as durable as others - a wall made from bars of ash, charcoal or soap will last as long as one made from bars of steel. ![]() All metals are created as bars at a smelter, whether processed from ores, alloyed with other metals, or melted down from existing metal items. A bar (also known as an "ingot") is a sub-type of building material (interchangeable with a block for that purpose), and is the base individual unit of metal, charcoal, coke, potash, ash, pearlash, and soap. ![]()
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